***Video game or short film***

** I’m currently working with a small team to develop and further several ideas and projects. I have experience in Blender, GIMP, Inkscape and Godot Engine. I believe in collaborative efforts with clients to ensure the quality and accuracy of the work. I have worked on several games, and am currently in talks to begin work on a short film. Feel free to look around at some brief examples of my work. See below for the beginnings of projects. As you can imagine, I do not want to publish completed work that is not protected. **

BlenderGameEngine test! "Cube-akov"

So I have been experimenting with Blender Game Engine! This is a simple game were you play as a red cube, and you have to collect little crystals! When the player hits a crystal it make audible "clink" noise! And It keeps track of your score! Whats kind of fun about BGE is the use of logic bricks for the games logic. this helps me understand how programing works! You play the game using the WASD keys! :D

 

The is one of my proper video game projects! Code name: "Operation Ocean Blue"

You play as a juvenile shark named Andy! He wears a green fanny pack made out of seaweed, and he collects trash from enemies! His best friend is a female bottle nose dolphin! I did finish the basic animations for Andy the Shark! So now I'm trying to figure out how to put everything together! This was Initially hard to do because, I made Andy in Cycles render, instead of Blender internal, so I had to find a way to convert it over, and from there make sure it displays correctly in Blender Game Engine! The game itself would be a 3D platformer like a mix between Spyro the Dragon and Croc Legends of the Gobbos! The part I'm stuck at is how to make a convincing underwater game environment. So I'm reading about caustics and volumetric lighting to achieve that underwater look! I'm probably over thinking it, but thats the part I'm stuck on! :D I would like to make at lease one or two test levels, that are complete! After that I would love to get help to build a full proper game using another game engine like Unity or Unreal!

Surface Water Test... remindes me of plastic toys in a bath tub!

I'm working on a better image! Andy the Shark was hand painted in Blenders Texture Paint mode!

This is the Andy the Sharks Armature! I had to watch a lot of documentary footage to study how a shark moves! It was fun learning that and how to parent the Armature to the mesh,...*(Rolling my Eyes)* and moving it around to make keyframes! The swimming animations are rough, but I think it works well enough for a test game!